After enough Action Chips are accrued, certain plot-specific characters will be able to turn into a very large Knight that towers over the battlefield. Any attack aside from divine and elemental magic can be built into these combos, but since each has an associated Action Chip cost one cannot simply place all of their attacks into one combo.
These combos rely on Action Chips which are built up by performing basic attacks or receiving damage. The gameplay at first seems remarkably similar to Final Fantasy XII's, but employs self programmable combos and team assists.
Battle System Battles happen in seamless transitions with no loading screens and the action happens in the map you are exploring.